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Central Maine IAABO Board 20 Interpreter's Corner Updated 01/28/2008 |
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Hand Checking |
Mechanics - Odd and Ends New mechanics for a team control foul are: Stop
clock with a closed fist. Give a visible designated spot signal on all throw-ins requiring it. This lets your partner(s) and all of the players understand that it is a designated spot throw in. Stay with "non-breaking" huddles following the first warning horn is sounded. Don't simply walk over to the huddle, announce "first horn" and leave. Stay and continue to encourage the team to break the huddle and get ready to play. Don't get too close but close enough so they know you are there and waiting. Use proper signals. Too many times we are stating how many shots are to be taken too soon. Need to let them know why there are shots first and then we can let them know how many. Multiple Substitutes = NO NO .... All substitutes are expected to be ready at the table once the official is ready to beckon them into the game. We should not be allowing multiple horns and substitutes during a substituting situation. One horn, bring them all in. Anyone not ready at that time should be made to wait until the next opportunity to substitute. Substitution
Procedures Crew
of Two or Three During a Throw-in from any boundary
line
- Subs will be
beckoned in by the Administering Official During a Free Throw -
Substitutes will be beckoned in by the administering official * Reminder
– The crew should always count the players Time Out Positioning – 2 Person Crew There has been some questioning about the proper procedures for reporting timeouts and the floor position of the officials in a two person crew, so here's a little review. If the calling official is going to be putting the ball back in play following the time out, he/she reports the time out at the scorer’s table, gets the ball and immediately goes to a spot near where the ball will be put back into play. The non-calling official will initially retrieve the ball and give it to his/her partner once the partner is done reporting at the table and then go to the appropriate spot at mid-court. (In front of circle for a 30 second timeout and behind the circle for a 60 second time out) After the warning horn has sounded, the officials will inform both teams that it’s time to play and proceed to their proper spots on the court. If the calling official will not be putting the ball in play, he/she will report the time out and stay at the appropriate spot at mid-court and his/her partner will be at a spot near where the resumption of the game will take place. See Mechanics Manuel #273.
ROUGH PLAY All of us realize that there is going to be contact in the game of basketball. One of the major responsibilities of a basketball official is to make rulings as to whether or not the contact is within the spirit and intent of the rules. The rule book does a nice job in explaining allowable contact, better known as incidental contact (Rule 4, Section 27). To become successful, a basketball official must develop the skill of knowing when the fine line that separates incidental and illegal (rough) contact has been crossed. The dividing line between the two centers on advantage/disadvantage. We know the rules allow us to penalize a player that has placed an opponent at a disadvantage due to illegal contact. Much emphasis has been placed on this over the past few years through such theories as the Tower Philosophy and others. Unfortunately, too many of us have stretched the definition of incidental contact and misused the Tower Philosophy to not call fouls when the rules really warrant one. Following are some of the acts that lead to roughness, and thus need to be addressed by all of us. We can no longer afford to have some of us "subscribing" to one version of the rules on contact and the rest of us to another. Some guidelines are also offered in hopes of getting us back to the spirit and intent of the rules - a game that places emphasis on finesse and athleticism along with insuring equal opportunity between offense and defense, the small player and the big player. Hand checking is not incidental contact. There are numerous advantages gained by a player that is allowed to use their hands in an excessive manner - quicker starts or stops, stopping/slowing or altering the movement of a player, displacing a player, controlling or anticipating an opponent’s next move. These pertain to both offense or defense, on or off the ball. Our guidelines: 1. Address these at the beginning of the game and stay consistent throughout. 2. If a player puts a hand on his/her opponent and leaves it there - IT IS A FOUL!! 3. If a player puts both hands on an opponent - IT IS A FOUL!! 4. If a player continually "jabs" an opponent - IT IS A FOUL!! 5. If a player uses hands or forearms to guide or direct an opponent - IT IS A FOUL!! This is another use of the hand that allow players to gain an advantage not permitted by rule. This occurs when a player legally extends an arm into a space and an opponent reaches out and pulls that arm down (or up) in order to place their arm into that space. Defensively this occurs an offensive player wants to give a "target" for a possible pass and the defense wants to replace this "target" with an arm to cut of the passing lane. Offensively this occurs when a defensive player legally places an arm in the passing lane and the offensive player "knocks" this arm down (or up) in order to open up the passing lane. This is not incidental contact. Quite frequently the cause for "rising temperatures" in a game is due to undue physical contact in the low post area. We need recognize deteriorating conditions and jump on them immediately. The rules do not want this area to be one in which "only the strongest shall survive". Some tactics that leads to the unraveling of the status quo include: bumping an opponent to get control over a certain spot on the floor, using the knee as a "wedge" to subtly move a player. These situations can be controlled by: 1. Officiating in your primary coverage
area. Don’t watch the ball when it is not in your area. Over the past few years loose balls and players diving to recover them has led to contact that is not allowed by the rules. The incidental rule definition (see below) on dealing with loose ball situations is very clear. However, many coaches and players seem to think that it is "open season" on the ball, and that all the rules regarding contact are temporarily suspended. In some of these situations the officials should be issued flags to be used for "piling-on" purposes as the play more resembles football than basketball. There is great potential for injury here and thus we need to become more diligent in our rulings concerning illegal contact. Guidelines include:
When there five or six big, strong bodies in close proximity to one another there is going to be contact. However, keep an eye on players from behind are using the "knee wedge" to push an opponent under the basket and players on the inside who are displacing opponents behind them by pushing them backwards to get them away from the basket. In order to make the proper rulings in these situations we officials need to:
We all must take a serious look at affect roughness is having on the game of basketball. Will "brushing off’ more and more contact situations as incidental help or hurt the game? The answer can be found in the rule book. If the game wasn’t concerned about the affect contact would play it wouldn’t have devoted so much detail in its rules in helping officials to establish the line between incidental contact and illegal contact. If rough play is ignored we have only ourselves to blame if (and when) the game of basketball suffers a serious "illness". The remedy is simple - Let’s not "Let’em play", but rather "Let’em both play"!! Officials will probably agree that the most misunderstood rule by fans is the beloved 3-seconds in the lane. That being said, there are few rules in basketball demanding the understanding of the intent of the rule than the 3-second rule does. As officials, we need to be patient with the 3 second call and make sure that it is an appropriate call when we blow the whistle. The basic rule is simple enough. A player may not remain in his/her free-throw lane (bounded by and including the lane lines, end lines and free-throw line) for more than 3 seconds while his/her team is in control of the ball in the frontcourt. Step one in understanding "three-seconds" is to understand "team control". Team control begins when a player on either team establishes control of a live ball. Team control ends when a try for goal is released, or an opponent secures control, or a violation or a foul occur. The second step is to know when a player is in the free throw lane, or more importantly, when a player ceases to be there. To enter the area, all that is necessary is that the player step onto or over the lane (lane lines are considered part of the lane). To leave the area, a player must move out of the invisible box that is the lane extended vertically. Merely lifting a foot does not constitute leaving the area. The third and most crucial point, however, is that officials must be aware of the provision for suspending the three second count. If a player who has been in the restricted area for fewer than three seconds receives that ball and immediately moves to the basket (dribble for pivot) to try for a goal, the count is suspended to allow for the completion of the try. Remember, suspended, not ended. If the player does not attempt the try and either passes the ball or dribbles out of the lane, a three seconds call should be made. This allowance only applies to the player with the ball. Another instance of suspending a three second count is if the official sees that the player is making a serious effort to leave the area. Use of these guidelines will assist and official in calling the three second rule appropriately and fairly. Borrowed from World Basketball Seminar Clinic Book 1991
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If you have suggestions regarding issues that could be covered in this area, please contact Doug Burdin |